AI Insights · Timothy · April 2022
Top 5 Co-op Games on iOS in Oceania: Q1 2022 Performance
Discover the performance trends of the top 5 co-op games on iOS in Oceania during Q1 2022, including key insights on downloads, revenue, and active users.
The first quarter of 2022 showcased intriguing trends for the top 5 co-op games on iOS in Oceania. Here’s a breakdown of how these popular titles performed, based on data from Sensor Tower.
Roblox
Throughout Q1 2022, Roblox saw a notable weekly revenue, peaking at approximately $607K in the last week of December and gradually declining to around $443K by mid-March. Weekly downloads fluctuated, starting at 32.5K and hitting a low of 16.9K in early February before slightly recovering to 19.4K by the end of March. Active users remained relatively stable, ranging from 703K at the beginning of the quarter to about 637K at the end.
Apex Legends Mobile
Apex Legends Mobile, despite being new, showed promising trends. Weekly revenue started at $40.6K in early March, dropping to $15.4K by the end of the month. Downloads followed a similar pattern, beginning at 81.9K and decreasing to 24.8K. Active user numbers were highest at 75.1K in mid-March, eventually declining to 48.8K by the end of the quarter.
Clash Royale
Clash Royale experienced varied weekly revenue, peaking at $334K in the first week of January and seeing a low of $140K by late March. Downloads ranged from 15.3K in late December to a low of 9.1K in late January, before recovering to 15.8K by the end of March. Active users showed an upward trend, increasing from 249K to 265K over the quarter.
Among Us!
Among Us! had modest weekly revenue, starting the quarter at $925 and ending at $337. Downloads began at 20.3K and steadily decreased to 8.3K by the end of March. Active users followed a similar decline, from 57.7K in late December to 34.4K by the end of the quarter.
Call of Duty®: Mobile
Call of Duty®: Mobile showed strong weekly revenue, starting at $110K in late December and peaking at $165K in late January before fluctuating and ending at $149K in late March. Downloads varied from 12K in early January to around 7.8K by the end of March. Active users started at 163K and saw a steady decrease to about 134K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.